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Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education

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Author(s): Andrej Jerman Blažič | Claudia Ribeiro | João Fernandes | João Pereira | Tanja Arh

Journal: Intelligent Information Management
ISSN 2160-5912

Volume: 04;
Issue: 06;
Start page: 348;
Date: 2012;
Original page

Keywords: Serious Games | Business Simulation Games | E-Learning | Problem-Based Learning | Business Environment

ABSTRACT
Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.
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