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Comparison of Localization Methods for a Robot Soccer Team

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Author(s): Hatice Kose | Buluc Celik | H. Levent Akın

Journal: International Journal of Advanced Robotic Systems
ISSN 1729-8806

Volume: 3;
Issue: 4;
Date: 2008;
Original page

Keywords: MCL | ML | robot soccer | self-localization

ABSTRACT
In this work, several localization algorithms that are designed and implemented for Cerberus'05 Robot Soccer Team are analyzed and compared. These algorithms are used for global localization of autonomous mobile agents in the robotic soccer domain, to overcome the uncertainty in the sensors, environment and the motion model. The algorithms are Reverse Monte Carlo Localization (R-MCL), Simple Localization (S-Loc) and Sensor Resetting Localization (SRL). R-MCL is a hybrid method based on both Markov Localization (ML) and Monte Carlo Localization (MCL) where the ML module finds the region where the robot should be and MCL predicts the geometrical location with high precision by selecting samples in this region. S-Loc is another localization method where just one sample per percept is drawn, for global localization. Within this method another novel method My Environment (ME) is designed to hold the history and overcome the lack of information due to the drastically decrease in the number of samples in S-Loc. ME together with S-Loc is used in the Technical Challenges in Robocup 2005 and play an important role in ranking the First Place in the Challenges. In this work, these methods together with SRL, which is a widely used successful localization algorithm, are tested with both offline and real-time tests. First they are tested on a challenging data set that is used by many researches and compared in terms of error rate against different levels of noise, and sparsity. Besides time required recovering from kidnapping and speed of the methods are tested and compared. Then their performances are tested with real-time tests with scenarios like the ones in the Technical Challenges in ROBOCUP. The main aim is to find the best method which is very robust and fast and requires less computational power and memory compared to similar approaches and is accurate enough for high level decision making which is vital for robot soccer.
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