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THE FOOTWEAR DESIGNING SESSION USING CRISPIN DYNAMICS ENGINEER 2 ND PART: Creating the parts, Estimating the material consumption, Grading

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Author(s): Drişcu Mariana

Journal: Annals of the University of Oradea. Fascicle of Textiles, Leatherwork
ISSN 1843-813X

Volume: XII;
Issue: 1;
Start page: 84;
Date: 2011;
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Keywords: pattern | assess | consume | grade

ABSTRACT
By classic methodology, designing footwear is a very complex and laborious activity. That is because classic methodology requires many graphic executions using manual means, which consume lot of theproducer’s time. This product has been developed for shoemakers who wish to ensure that their business remains competitive by increasing the efficiency, speed and accuracy of pattern development and grading.

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