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Research on online video games: an analysis of communication processes from the perspective of social and technological innovation

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Author(s): Magda FUSARO | Maude BONENFANT

Journal: Essachess : Journal for Communication Studies
ISSN 2066-5083

Volume: 3;
Issue: 5;
Start page: 29;
Date: 2010;
Original page

Keywords: add-ons | mediation | online video games | social and technological innovation | socialization

ABSTRACT
Our study relates specifically massively multiplayer online games (known by the acronym MMOG). Our hypothesis is that this type of game is a medium of socialization, a mediation mechanism for sharing information on a large scale, because its universe of encounters and its network of exchange. More specifically, the present article raises a particular aspect of MMOGs, the appropriation by the players of the communication media and the development of addons.
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