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International Journal of Computer Games Technology

ISSN: 1687--7047
Publisher: Hindawi Publishing Corporation


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Reconstructing 3D Tree Models Using Motion Capture and Particle Flow

Author(s): Jie Long | Michael D. Jones
Volume: 2013
Year: 2013
Effects of Wind on Virtual Plants in Animation

Author(s): Tina L. M. Derzaph | Howard J. Hamilton
Volume: 2013
Year: 2013
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man

Author(s): Tse Guan Tan | Jason Teo | Kim On Chin
Volume: 2013
Year: 2013
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies

Author(s): Alasdair G. Thin | Craig Brown | Paul Meenan
Volume: 2013
Year: 2013
A Guideline for Game Development-Based Learning: A Literature Review

Author(s): Bian Wu | Alf Inge Wang
Volume: 2012
Year: 2012
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case

Author(s): Marcel Toshio Omori | Alan Salvany Felinto
Volume: 2012
Year: 2012
Building Community and Collaboration Applications for MMOGs

Author(s): George Adam | Christos Bouras | Vaggelis Kapoulas | Andreas Papazois
Volume: 2012
Year: 2012
A Framework for Adaptive Game Presenters with Emotions and Social Comments

Author(s): Effie Karouzaki | Anthony Savidis
Volume: 2012
Year: 2012
More Than Flow: Revisiting the Theory of Four Channels of Flow

Author(s): Ching-I Teng | Han-Chung Huang
Volume: 2012
Year: 2012
Dynamic Difficulty Balancing for Cautious Players and Risk Takers

Author(s): Guy Hawkins | Keith Nesbitt | Scott Brown
Volume: 2012
Year: 2012
Pose Space Surface Manipulation

Author(s): Yusuke Yoshiyasu | Nobutoshi Yamazaki
Volume: 2012
Year: 2012
Using Game Development to Teach Software Architecture

Author(s): Alf Inge Wang | Bian Wu
Volume: 2011
Year: 2011
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies

Author(s): Kurt Weissgerber | Gary B. Lamont | Brett J. Borghetti | Gilbert L. Peterson
Volume: 2011
Year: 2011
Out of the Cube: Augmented Rubik's Cube

Author(s): Oriel Bergig | Eyal Soreq | Nate Hagbi | Kirill Pevzner | Nati Levi | Shoham Blau | Yulia Smelansky | Jihad El-Sana
Volume: 2011
Year: 2011
Tactical Agent Personality

Author(s): Chek Tien Tan | Ho-lun Cheng
Volume: 2011
Year: 2011
MovieRemix: Having Fun Playing with Videos

Author(s): Nicola Dusi | Maria Federico | Marco Furini
Volume: 2011
Year: 2011
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

Author(s): Gregg T. Hanold | Mikel D. Petty
Volume: 2011
Year: 2011
Epitomize Your Photos

Author(s): Peter Vajda | Ivan Ivanov | Jong-Seok Lee | Touradj Ebrahimi
Volume: 2011
Year: 2011
Concert Viewing Headphones

Author(s): Kazuya Atsuta | Masatoshi Hamanaka | SeungHee Lee
Volume: 2011
Year: 2011
Immersion in Computer Games: The Role of Spatial Presence and Flow

Author(s): David Weibel | Bartholomäus Wissmath
Volume: 2011
Year: 2011
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering

Author(s): Hasti Seifi | Steve DiPaola | Ali Arya
Volume: 2011
Year: 2011
ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture

Author(s): Peter Quax | Jeroen Dierckx | Bart Cornelissen | Wim Lamotte
Volume: 2008
Year: 2008
High-Level Development of Multiserver Online Games

Author(s): Frank Glinka | Alexander Ploss | Sergei Gorlatch | Jens Müller-Iden
Volume: 2008
Year: 2008
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses

Author(s): S. Cacciaguerra | G. D'Angelo
Volume: 2008
Year: 2008
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications

Author(s): Xin Zhang | Tomás E. Ward | Séamus McLoone
Volume: 2008
Year: 2008
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design

Author(s): Le Minh Duc | Amandeep Singh Sidhu | Narendra S. Chaudhari
Volume: 2008
Year: 2008
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games

Author(s): Paul Coulton | Will Bamford | Keith Cheverst | Omer Rashid
Volume: 2008
Year: 2008
Perception-Based Filtering for MMOGs

Author(s): Souad El Merhebi | Jean-Christophe Hoelt | Patrice Torguet | Jean-Pierre Jessel
Volume: 2008
Year: 2008
Story and Recall in First-Person Shooters

Author(s): Dan Pinchbeck
Volume: 2008
Year: 2008
A Gameplay Definition through Videogame Classification

Author(s): Damien Djaouti | Julian Alvarez | Jean-Pierre Jessel | Gilles Methel | Pierre Molinier
Volume: 2008
Year: 2008
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

Author(s): Tiffany Y. Tang | Cheung Yiu Man | Chu Pok Hang | Lam Shiu Cheuk | Chan Wai Kwong | Yiu Chung Chi | Ho Ka Fai | Sit Kam
Volume: 2008
Year: 2008
Game Portability Using a Service-Oriented Approach

Author(s): Ahmed BinSubaih | Steve Maddock
Volume: 2008
Year: 2008
Strategic Team AI Path Plans: Probabilistic Pathfinding

Author(s): Tng C. H. John | Edmond C. Prakash | Narendra S. Chaudhari
Volume: 2008
Year: 2008
Using a Camera Phone as a Mixed-Reality Laser Cannon

Author(s): Fadi Chehimi | Paul Coulton | Reuben Edwards
Volume: 2008
Year: 2008
A Real-Time Facial Expression Recognition System for Online Games

Author(s): Ce Zhan | Wanqing Li | Philip Ogunbona | Farzad Safaei
Volume: 2008
Year: 2008
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head

Author(s): Oscar Martinez Lazalde | Steve Maddock | Michael Meredith
Volume: 2008
Year: 2008
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics

Author(s): Craig A. Lindley | Charlotte C. Sennersten
Volume: 2008
Year: 2008
Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display

Author(s): Tamas Vajk | Paul Coulton | Will Bamford | Reuben Edwards
Volume: 2008
Year: 2007
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?

Author(s): Robert Haworth | Sousan Sheida Tagh Bostani | Kamran Sedig
Volume: 2010
Year: 2010
Declarative Terrain Modeling for Military Training Games

Author(s): Ruben M. Smelik | Tim Tutenel | Klaas Jan de Kraker | Rafael Bidarra
Volume: 2010
Year: 2010
Experiences from Implementing a Mobile Multiplayer Real-Time Game for Wireless Networks with High Latency

Author(s): Alf Inge Wang | Martin Jarrett | Eivind Sorteberg
Volume: 2009
Year: 2009
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games

Author(s): Romain Pellerin | Chen Yan | Julien Cordry | Eric Gressier-Soudan
Volume: 2009
Year: 2009
Long Memory of Pathfinding Aesthetics

Author(s): Ron Coleman
Volume: 2009
Year: 2009
Testing Metaphorical Educational FPS Games

Author(s): John R. Rankin | Sandra Sampayo Vargas | Paul F. Taylor
Volume: 2009
Year: 2009
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices

Author(s): R. Chellali | C. Dumas | Nicolas Mollet | G. Subileau
Volume: 2009
Year: 2009
Real Time Animation of Trees Based on BBSC in Computer Games

Author(s): Xuefeng Ao | Zhongke Wu | Mingquan Zhou
Volume: 2009
Year: 2009
A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

Author(s): Yongli Hu | Mingquan Zhou | Zhongke Wu
Volume: 2009
Year: 2009
Platform for Distributed 3D Gaming

Author(s): A. Jurgelionis | P. Fechteler | P. Eisert | F. Bellotti | H. David | J. P. Laulajainen | R. Carmichael | V. Poulopoulos | A. Laikari | P. Perälä | A. De Gloria | C. Bouras
Volume: 2009
Year: 2009
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors

Author(s): Yu Zhang | Edmond C. Prakash
Volume: 2009
Year: 2009
Fast and Reliable Mouse Picking Using Graphics Hardware

Author(s): Hanli Zhao | Xiaogang Jin | Jianbing Shen | Shufang Lu
Volume: 2009
Year: 2009
Towards a Serious Game to Help Students Learn Computer Programming

Author(s): Mathieu Muratet | Patrice Torguet | Jean-Pierre Jessel | Fabienne Viallet
Volume: 2009
Year: 2009
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming

Author(s): Kevin Hulme | Edward Kasprzak | Ken English | Deborah Moore-Russo | Kemper Lewis
Volume: 2009
Year: 2009
Venation Skeleton-Based Modeling Plant Leaf Wilting

Author(s): Shenglian Lu | Chunjiang Zhao | Xinyu Guo
Volume: 2009
Year: 2009
Perceptually Valid Facial Expressions for Character-Based Applications

Author(s): Ali Arya | Steve DiPaola | Avi Parush
Volume: 2009
Year: 2009
Games and Agents: Designing Intelligent Gameplay

Author(s): F. Dignum | J. Westra | W. A. van Doesburg | M. Harbers
Volume: 2009
Year: 2009
A Shortest-Path Lyapunov Approach for Forward Decision Processes

Author(s): Julio B. Clempner
Volume: 2009
Year: 2009
Combining AI Methods for Learning Bots in a Real-Time Strategy Game

Author(s): Robin Baumgarten | Simon Colton | Mark Morris
Volume: 2009
Year: 2008
Enhancing Artificial Intelligence on a Real Mobile Game

Author(s): Fabio Aiolli | Claudio E. Palazzi
Volume: 2009
Year: 2008
Issues in the Development of Location-Based Games

Author(s): João Tiago Pinheiro Neto Jacob | António Fernando Coelho
Volume: 2011
Year: 2011
Time and Space in Digital Game Storytelling

Author(s): Huaxin Wei | Jim Bizzocchi | Tom Calvert
Volume: 2010
Year: 2010
Immersion and Gameplay Experience: A Contingency Framework

Author(s): Daniel Örtqvist | Mats Liljedahl
Volume: 2010
Year: 2010
Affect and Metaphor Sensing in Virtual Drama

Author(s): Li Zhang | John Barnden
Volume: 2010
Year: 2010
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

Author(s): Brian Mac Namee | David Beaney | Qingqing Dong
Volume: 2010
Year: 2010
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm

Author(s): Fernando Marson | Soraia Raupp Musse
Volume: 2010
Year: 2010
Gamer's Facial Cloning for Online Interactive Games

Author(s): Abdul Sattar | Nicolas Stoiber | Renaud Seguier | Gaspard Breton
Volume: 2009
Year: 2009
A Facial Expression Parameterization by Elastic Surface Model

Author(s): Ken Yano | Koichi Harada
Volume: 2009
Year: 2009
SIDH: A Game-Based Architecture for a Training Simulator

Author(s): P. Backlund | H. Engström | M. Gustavsson | M. Johannesson | M. Lebram | E. Sjörs
Volume: 2009
Year: 2009
Eye Gaze Assistance for a Game-Like Interactive Task

Author(s): Tamás (Tom) D. Gedeon | Dingyun Zhu | B. Sumudu U. Mendis
Volume: 2008
Year: 2008
Cyber Games and Interactive Entertainment

Author(s): Kok Wai Wong | Chun Che Fung | Arnold Depickere
Volume: 2008
Year: 2008
Performance Simulations of Moving Target Search Algorithms

Author(s): Peter K. K. Loh | Edmond C. Prakash
Volume: 2009
Year: 2008
Audio Interaction in Computer Mediated Games

Author(s): J. R. Parker | John Heerema
Volume: 2008
Year: 2007
Visualization of Online-Game Players Based on Their Action Behaviors

Author(s): Ruck Thawonmas | Keita Iizuka
Volume: 2008
Year: 2008
Efficient Terrain Triangulation and Modification Algorithms for Game Applications

Author(s): Sundar Raman | Zheng Jianmin
Volume: 2008
Year: 2008
Ambient Games, Revealing a Route to a World Where Work is Play?

Author(s): Mark Eyles | Roger Eglin
Volume: 2008
Year: 2008
Activity Classification for Interactive Game Interfaces

Author(s): John Darby | Baihua Li | Nick Costen
Volume: 2008
Year: 2008
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games

Author(s): Matthew White
Volume: 2008
Year: 2008
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter

Author(s): Abdennour El Rhalibi | Madjid Merabti
Volume: 2008
Year: 2007
Auto Coloring with Enhanced Character Registration

Author(s): Jie Qiu | Hock Soon Seah | Feng Tian | Quan Chen | Zhongke Wu | Konstantin Melikhov
Volume: 2008
Year: 2007
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators

Author(s): Miguel Frade | F. Fernandez de Vega | Carlos Cotta
Volume: 2009
Year: 2009
Fractal Analysis of Stealthy Pathfinding Aesthetics

Author(s): Ron Coleman
Volume: 2009
Year: 2008
Cyber Games and Interactive Entertainment

Author(s): Suiping Zhou | Zhongke Wu | Ming-Quan Zhou
Volume: 2009
Year: 2009
Game Technology for Training and Education

Author(s): Rafael Bidarra | Xiaopeng Zhang
Volume: 2009
Year: 2009
Artificial Intelligence for Computer Games

Author(s): Abdennour El Rhalibi | Kok Wai Wong | Marc Price
Volume: 2009
Year: 2009
Networking for Computer Games

Author(s): Jouni Smed
Volume: 2008
Year: 2008
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