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International Journal of Computer Games Technology

ISSN: 1687--7047
Publisher: Hindawi Publishing Corporation


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Reconstructing 3D Tree Models Using Motion Capture and Particle Flow

Author(s): Jie Long | Michael D. Jones
Volume: 2013
Year: 2013
Effects of Wind on Virtual Plants in Animation

Author(s): Tina L. M. Derzaph | Howard J. Hamilton
Volume: 2013
Year: 2013
User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies

Author(s): Alasdair G. Thin | Craig Brown | Paul Meenan
Volume: 2013
Year: 2013
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man

Author(s): Tse Guan Tan | Jason Teo | Kim On Chin
Volume: 2013
Year: 2013
Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case

Author(s): Marcel Toshio Omori | Alan Salvany Felinto
Volume: 2012
Year: 2012
Building Community and Collaboration Applications for MMOGs

Author(s): George Adam | Christos Bouras | Vaggelis Kapoulas | Andreas Papazois
Volume: 2012
Year: 2012
Pose Space Surface Manipulation

Author(s): Yusuke Yoshiyasu | Nobutoshi Yamazaki
Volume: 2012
Year: 2012
Dynamic Difficulty Balancing for Cautious Players and Risk Takers

Author(s): Guy Hawkins | Keith Nesbitt | Scott Brown
Volume: 2012
Year: 2012
A Guideline for Game Development-Based Learning: A Literature Review

Author(s): Bian Wu | Alf Inge Wang
Volume: 2012
Year: 2012
More Than Flow: Revisiting the Theory of Four Channels of Flow

Author(s): Ching-I Teng | Han-Chung Huang
Volume: 2012
Year: 2012
A Framework for Adaptive Game Presenters with Emotions and Social Comments

Author(s): Effie Karouzaki | Anthony Savidis
Volume: 2012
Year: 2012
Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters

Author(s): Gregg T. Hanold | Mikel D. Petty
Volume: 2011
Year: 2011
Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies

Author(s): Kurt Weissgerber | Gary B. Lamont | Brett J. Borghetti | Gilbert L. Peterson
Volume: 2011
Year: 2011
Out of the Cube: Augmented Rubik's Cube

Author(s): Oriel Bergig | Eyal Soreq | Nate Hagbi | Kirill Pevzner | Nati Levi | Shoham Blau | Yulia Smelansky | Jihad El-Sana
Volume: 2011
Year: 2011
Immersion in Computer Games: The Role of Spatial Presence and Flow

Author(s): David Weibel | Bartholomäus Wissmath
Volume: 2011
Year: 2011
Issues in the Development of Location-Based Games

Author(s): João Tiago Pinheiro Neto Jacob | António Fernando Coelho
Volume: 2011
Year: 2011
Tactical Agent Personality

Author(s): Chek Tien Tan | Ho-lun Cheng
Volume: 2011
Year: 2011
Concert Viewing Headphones

Author(s): Kazuya Atsuta | Masatoshi Hamanaka | SeungHee Lee
Volume: 2011
Year: 2011
MovieRemix: Having Fun Playing with Videos

Author(s): Nicola Dusi | Maria Federico | Marco Furini
Volume: 2011
Year: 2011
Using Game Development to Teach Software Architecture

Author(s): Alf Inge Wang | Bian Wu
Volume: 2011
Year: 2011
Epitomize Your Photos

Author(s): Peter Vajda | Ivan Ivanov | Jong-Seok Lee | Touradj Ebrahimi
Volume: 2011
Year: 2011
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering

Author(s): Hasti Seifi | Steve DiPaola | Ali Arya
Volume: 2011
Year: 2011
Time and Space in Digital Game Storytelling

Author(s): Huaxin Wei | Jim Bizzocchi | Tom Calvert
Volume: 2010
Year: 2010
Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm

Author(s): Fernando Marson | Soraia Raupp Musse
Volume: 2010
Year: 2010
Affect and Metaphor Sensing in Virtual Drama

Author(s): Li Zhang | John Barnden
Volume: 2010
Year: 2010
Declarative Terrain Modeling for Military Training Games

Author(s): Ruben M. Smelik | Tim Tutenel | Klaas Jan de Kraker | Rafael Bidarra
Volume: 2010
Year: 2010
Immersion and Gameplay Experience: A Contingency Framework

Author(s): Daniel Örtqvist | Mats Liljedahl
Volume: 2010
Year: 2010
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?

Author(s): Robert Haworth | Sousan Sheida Tagh Bostani | Kamran Sedig
Volume: 2010
Year: 2010
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

Author(s): Brian Mac Namee | David Beaney | Qingqing Dong
Volume: 2010
Year: 2010
Long Memory of Pathfinding Aesthetics

Author(s): Ron Coleman
Volume: 2009
Year: 2009
Cyber Games and Interactive Entertainment

Author(s): Suiping Zhou | Zhongke Wu | Ming-Quan Zhou
Volume: 2009
Year: 2009
Gamer's Facial Cloning for Online Interactive Games

Author(s): Abdul Sattar | Nicolas Stoiber | Renaud Seguier | Gaspard Breton
Volume: 2009
Year: 2009
Artificial Intelligence for Computer Games

Author(s): Abdennour El Rhalibi | Kok Wai Wong | Marc Price
Volume: 2009
Year: 2009
Combining AI Methods for Learning Bots in a Real-Time Strategy Game

Author(s): Robin Baumgarten | Simon Colton | Mark Morris
Volume: 2009
Year: 2008
Performance Simulations of Moving Target Search Algorithms

Author(s): Peter K. K. Loh | Edmond C. Prakash
Volume: 2009
Year: 2008
SIDH: A Game-Based Architecture for a Training Simulator

Author(s): P. Backlund | H. Engström | M. Gustavsson | M. Johannesson | M. Lebram | E. Sjörs
Volume: 2009
Year: 2009
A Shortest-Path Lyapunov Approach for Forward Decision Processes

Author(s): Julio B. Clempner
Volume: 2009
Year: 2009
Real Time Animation of Trees Based on BBSC in Computer Games

Author(s): Xuefeng Ao | Zhongke Wu | Mingquan Zhou
Volume: 2009
Year: 2009
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices

Author(s): R. Chellali | C. Dumas | Nicolas Mollet | G. Subileau
Volume: 2009
Year: 2009
Games and Agents: Designing Intelligent Gameplay

Author(s): F. Dignum | J. Westra | W. A. van Doesburg | M. Harbers
Volume: 2009
Year: 2009
Fast and Reliable Mouse Picking Using Graphics Hardware

Author(s): Hanli Zhao | Xiaogang Jin | Jianbing Shen | Shufang Lu
Volume: 2009
Year: 2009
Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games

Author(s): Romain Pellerin | Chen Yan | Julien Cordry | Eric Gressier-Soudan
Volume: 2009
Year: 2009
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors

Author(s): Yu Zhang | Edmond C. Prakash
Volume: 2009
Year: 2009
Perceptually Valid Facial Expressions for Character-Based Applications

Author(s): Ali Arya | Steve DiPaola | Avi Parush
Volume: 2009
Year: 2009
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming

Author(s): Kevin Hulme | Edward Kasprzak | Ken English | Deborah Moore-Russo | Kemper Lewis
Volume: 2009
Year: 2009
Fractal Analysis of Stealthy Pathfinding Aesthetics

Author(s): Ron Coleman
Volume: 2009
Year: 2008
Game Technology for Training and Education

Author(s): Rafael Bidarra | Xiaopeng Zhang
Volume: 2009
Year: 2009
Towards a Serious Game to Help Students Learn Computer Programming

Author(s): Mathieu Muratet | Patrice Torguet | Jean-Pierre Jessel | Fabienne Viallet
Volume: 2009
Year: 2009
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