Reconstructing 3D Tree Models Using Motion Capture and Particle Flow
Author(s): Jie Long | Michael D. Jones
Volume: 2013
Year: 2013



Effects of Wind on Virtual Plants in Animation
Author(s): Tina L. M. Derzaph | Howard J. Hamilton
Volume: 2013
Year: 2013



User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies
Author(s): Alasdair G. Thin | Craig Brown | Paul Meenan
Volume: 2013
Year: 2013



Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
Author(s): Tse Guan Tan | Jason Teo | Kim On Chin
Volume: 2013
Year: 2013



Analysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
Author(s): Marcel Toshio Omori | Alan Salvany Felinto
Volume: 2012
Year: 2012



Building Community and Collaboration Applications for MMOGs
Author(s): George Adam | Christos Bouras | Vaggelis Kapoulas | Andreas Papazois
Volume: 2012
Year: 2012



Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform
Author(s): Bian Wu | Alf Inge Wang
Volume: 2012
Year: 2012



Pose Space Surface Manipulation
Author(s): Yusuke Yoshiyasu | Nobutoshi Yamazaki
Volume: 2012
Year: 2012



Dynamic Difficulty Balancing for Cautious Players and Risk Takers
Author(s): Guy Hawkins | Keith Nesbitt | Scott Brown
Volume: 2012
Year: 2012



A Guideline for Game Development-Based Learning: A Literature Review
Author(s): Bian Wu | Alf Inge Wang
Volume: 2012
Year: 2012



More Than Flow: Revisiting the Theory of Four Channels of Flow
Author(s): Ching-I Teng | Han-Chung Huang
Volume: 2012
Year: 2012



A Framework for Adaptive Game Presenters with Emotions and Social Comments
Author(s): Effie Karouzaki | Anthony Savidis
Volume: 2012
Year: 2012



Enhancing a Commercial Game Engine to Support Research on Route Realism for Synthetic Human Characters
Author(s): Gregg T. Hanold | Mikel D. Petty
Volume: 2011
Year: 2011



Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies
Author(s): Kurt Weissgerber | Gary B. Lamont | Brett J. Borghetti | Gilbert L. Peterson
Volume: 2011
Year: 2011



Out of the Cube: Augmented Rubik's Cube
Author(s): Oriel Bergig | Eyal Soreq | Nate Hagbi | Kirill Pevzner | Nati Levi | Shoham Blau | Yulia Smelansky | Jihad El-Sana
Volume: 2011
Year: 2011



Immersion in Computer Games: The Role of Spatial Presence and Flow
Author(s): David Weibel | Bartholomäus Wissmath
Volume: 2011
Year: 2011



Issues in the Development of Location-Based Games
Author(s): João Tiago Pinheiro Neto Jacob | António Fernando Coelho
Volume: 2011
Year: 2011



Concert Viewing Headphones
Author(s): Kazuya Atsuta | Masatoshi Hamanaka | SeungHee Lee
Volume: 2011
Year: 2011



MovieRemix: Having Fun Playing with Videos
Author(s): Nicola Dusi | Maria Federico | Marco Furini
Volume: 2011
Year: 2011



Using Game Development to Teach Software Architecture
Author(s): Alf Inge Wang | Bian Wu
Volume: 2011
Year: 2011



Epitomize Your Photos
Author(s): Peter Vajda | Ivan Ivanov | Jong-Seok Lee | Touradj Ebrahimi
Volume: 2011
Year: 2011



Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering
Author(s): Hasti Seifi | Steve DiPaola | Ali Arya
Volume: 2011
Year: 2011



Time and Space in Digital Game Storytelling
Author(s): Huaxin Wei | Jim Bizzocchi | Tom Calvert
Volume: 2010
Year: 2010



Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm
Author(s): Fernando Marson | Soraia Raupp Musse
Volume: 2010
Year: 2010



Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Author(s): S. Kazmi | I. J. Palmer
Volume: 2010
Year: 2010



Affect and Metaphor Sensing in Virtual Drama
Author(s): Li Zhang | John Barnden
Volume: 2010
Year: 2010



Declarative Terrain Modeling for Military Training Games
Author(s): Ruben M. Smelik | Tim Tutenel | Klaas Jan de Kraker | Rafael Bidarra
Volume: 2010
Year: 2010



Immersion and Gameplay Experience: A Contingency Framework
Author(s): Daniel Örtqvist | Mats Liljedahl
Volume: 2010
Year: 2010



Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?
Author(s): Robert Haworth | Sousan Sheida Tagh Bostani | Kamran Sedig
Volume: 2010
Year: 2010



Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games
Author(s): Brian Mac Namee | David Beaney | Qingqing Dong
Volume: 2010
Year: 2010



Cyber Games and Interactive Entertainment
Author(s): Suiping Zhou | Zhongke Wu | Ming-Quan Zhou
Volume: 2009
Year: 2009



Gamer's Facial Cloning for Online Interactive Games
Author(s): Abdul Sattar | Nicolas Stoiber | Renaud Seguier | Gaspard Breton
Volume: 2009
Year: 2009



Artificial Intelligence for Computer Games
Author(s): Abdennour El Rhalibi | Kok Wai Wong | Marc Price
Volume: 2009
Year: 2009



Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Author(s): Robin Baumgarten | Simon Colton | Mark Morris
Volume: 2009
Year: 2008



Performance Simulations of Moving Target Search Algorithms
Author(s): Peter K. K. Loh | Edmond C. Prakash
Volume: 2009
Year: 2008



SIDH: A Game-Based Architecture for a Training Simulator
Author(s): P. Backlund | H. Engström | M. Gustavsson | M. Johannesson | M. Lebram | E. Sjörs
Volume: 2009
Year: 2009



A Shortest-Path Lyapunov Approach for Forward Decision Processes
Author(s): Julio B. Clempner
Volume: 2009
Year: 2009



Real Time Animation of Trees Based on BBSC in Computer Games
Author(s): Xuefeng Ao | Zhongke Wu | Mingquan Zhou
Volume: 2009
Year: 2009



SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
Author(s): R. Chellali | C. Dumas | Nicolas Mollet | G. Subileau
Volume: 2009
Year: 2009



Games and Agents: Designing Intelligent Gameplay
Author(s): F. Dignum | J. Westra | W. A. van Doesburg | M. Harbers
Volume: 2009
Year: 2009



Fast and Reliable Mouse Picking Using Graphics Hardware
Author(s): Hanli Zhao | Xiaogang Jin | Jianbing Shen | Shufang Lu
Volume: 2009
Year: 2009



Player Profile Management on NFC Smart Card for Multiplayer Ubiquitous Games
Author(s): Romain Pellerin | Chen Yan | Julien Cordry | Eric Gressier-Soudan
Volume: 2009
Year: 2009



Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors
Author(s): Yu Zhang | Edmond C. Prakash
Volume: 2009
Year: 2009



Perceptually Valid Facial Expressions for Character-Based Applications
Author(s): Ali Arya | Steve DiPaola | Avi Parush
Volume: 2009
Year: 2009



Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Author(s): Kevin Hulme | Edward Kasprzak | Ken English | Deborah Moore-Russo | Kemper Lewis
Volume: 2009
Year: 2009



Game Technology for Training and Education
Author(s): Rafael Bidarra | Xiaopeng Zhang
Volume: 2009
Year: 2009



Towards a Serious Game to Help Students Learn Computer Programming
Author(s): Mathieu Muratet | Patrice Torguet | Jean-Pierre Jessel | Fabienne Viallet
Volume: 2009
Year: 2009


